These kinds of mind games, and the fact that most of the music is a mix of ominous and unrecognizable beats and tunes makes the whole gaming experience, at least for me, something that causes a lot of nervous sweating.Īside from the dreadful feeling of not knowing what comes next, Layers of Fear 2 also brings the fright of being chased by a violently twitching horror, as you soon run into an entity that can only be described as a nightmare come to life. Entire rooms may even reappear when you try to exit them, making you feel as though you’re trapped in a loop until something different happens and you get to move on. Hallways you travel down will suddenly grow longer once you turn around, or even disappear completely and turn into dead ends. Some doors you go through will lead to other places, or lock behind you to keep you from leaving through them. Layers of Fear 2 is unique as it plays off the mechanic from the original Layers of Fear, where the environment changes as you progress. In order to build the character, though, one must break down the actor. This is because your task is to “Build the character,” as stated multiple times and on many occasions. Like many people, you have some inner demons and past traumas that you carry with you, which are exactly what the director wants you to face. Soon, you begin to uncover more and more things about your past, which is what the director wants you to tap into. The story starts out with you on the cruise ship, seemingly alone because most of the ship is blocked off to keep disturbances to a minimum. However, this role is unlike any other, mainly because the director of the movie works in mysterious ways and sometimes even drives his actors mad with the methods he uses. In the game, you play as an actor who’s been sent on a cruise in order to prepare for a role you’ve been given. Layers of Fear 2 is a psychological horror game developed by Krakow-based Bloober Team. But what if an actor’s character wasn’t something he had to develop, but instead was a product of his own demons? A famous example of this would be Heath Ledger who, in preparation to play The Joker in Christopher Nolan’s “The Dark Knight,” locked himself in a hotel room to practice the Clown Prince of Crime’s trademark laugh and mannerisms. Reproduction, modification, storage in a retrieval system or retransmission, in any form or by any means, electronic, mechanical or otherwise, for any purpose, is strictly prohibited without prior written permission.We’ve all heard of famous method actors who torture themselves in order to play a role just right. Unless otherwise indicated, the completed “Layers of Fear 2” game is the property of Bloober Team S.A. All rights reserved.Īll other copyrights and trademarks are the property of their respective owners. in the United States of America and elsewhere. Unreal® is a trademark or registered trademark of Epic Games, Inc. "Layers of Fear 2" uses the Unreal® Engine. Bloober Team is a registered trademark of Bloober Team S.A. “Layers of Fear 2” game developed by Bloober Team S.A. “Layers of Fear” and all logos, characters, names, and related indicia are TM & © 2019 Bloober Team S.A. “Layers of Fear 2” game published and distributed by Bloober Team S.A. Classical, ominous soundtrack - An original score composed by Arkadiusz Reikowski, conducted by George Strezov, and performed by the Sofia Session Orchestra.Ocean Liner setting - Your explorations into the depths of the ship that play the scenes for the film become ever more incredible, and ever more terrifying.Psychological horror - Is this part of the film, or are your memories playing tricks on you? Your world may change with the slightest of provocations, you must decide what is real.Discover your past, and expose the reason for your having been cast for this film. Story-driven exploration - You must explore the world around you.You push those memories down but let the experiences drive you into who, or what, you must play.ĭarkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.Ī deep and commanding voice rises from the distance. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless. Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. The demand to act fills your mind, but the script pages hold no words. No call to action that you need to become this version of yourself. Not just in character, you are the character. The cameras are all focused on you the center of the scene.
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